Tuesday, May 23, 2006

Second Thoughts

I have, in the past, been somewhat critical of the Modern Tales collective - or it's current state, in any case.

So I felt it would be the honorable thing to do to give a shout out to them in appreciation at the quantity of good stuff I noticed today.

First off, the infamous William G has been added to the line-up at Graphic Smash. For all that I've rarely agreed with his rantings and ravings, I've always been impressed with his comics, and glad to see one of them in a place it will be easy for me to keep track of it.

Fear the squash.Next up, in Digger, it looks like the pursuit of the dark, malevolent entities is to be cut short by an attack from vampire squash. Man, how often do you get to write a sentence like that? Not very, is the answer.

I don't really have anything special to say about the Guardians, Magellan, or Reckless Life, save that they are all rock-solid awesome strips, and getting all of them the same day is a wonderful, wonderful thing.

Picture Story Theatre continues its latest bizarre but entertaining piece. There are several other strips updating at Modern Tales, and even if not my cup of tea, I'm glad to see the activity.

Paradigm Shift is to my tastes, however, and its return from hiatus remains a pleasant surprise.
How did we not see this coming?
But the big winner, unsurprisingly, is Narbonic. We've been meandering of late, you see. The characters have grown distant, gone their seperate ways. There has been a dying down of the previous storylines, as the past is fading and the mood is subdued.

But now the spark just hit the fire. I mean, Lovelace. Whoa.

So yeah, I'd say we've got tension again.

Man, Narbonic rocks.

Monday, May 22, 2006

What a tangled web we weave...

If I sat down and tried - and I mean, really tried, bent my mind to this one sole task - I could probably come up with a premise for a webcomic that was as convoluted as the premise behind Arthur, King of Time and Space.

But I don't think I'd have a shot in hell in showing the creator's skill at realizing that premise in a fashion that avoids overwhelming the reader with sheer complexity.

The concept at hand is that the comic follows the adventures of King Arthur and his merry band, and interprets their story over the course of 25 years.

(As an aside - plotting out a 25 year long comic is innately awesome. Anyway, back to the business at hand.)

The twist on the traditional story is that we flip-flop from one alternate reality to the next, following the story as we go - though each setting has its own variations.

So we have fairy tale Arthur, space Arthur, modern Arthur, cowboy Arthur, superhero Arthur, etc, etc.

(Another aside: I mispelled Arthur as Author every time in that above paragraph before realizing my mistake.)

So, A:KoTaS is obviously filled with a significant number of complex, interweaving storylines, each with its own subtlely different cast and crew. Somehow, Paul Gadzikowski pulls this off without hopelessly losing the reader.

This isn't to say there is never confusion or turmoil - there is, and the occasional strip will be hard to follow, especially for those not already familiar with the legend of King Arthur. But such confusion is the exception, not the norm.

It helps that Mr. Gadzokowski seems to be a quite organized individual. He color-codes the characters. Arthur is always in yellow, Lancelot red, Guenevere blue. He has a cast and FAQ page that details a lot of these little factors that can help new readers keep things sorted out.

I only just read that FAQ myself. Some of those elements - such as the colors corresponding to each character - I had easily caught onto while reading the archives. Other elements I didn't catch - the background of each strip is color-coded as well, reflecting whether it takes place in the present, past, or future of its specific continuity. So such understandings aren't required to read the strip - but getting more insight into the way of things is certainly handy.

And that's really one of the things I like about the strip. Sure, it has a good story, good characterization, and good jokes. The art... well, the art isn't my cup of tea. But even if not exceptional in my eyes, it is functional, and that is enough for me.

But what makes the comic so unique is the way it weaves all these realities together. The way those connections are set-up, the order and organization behind it all - that is original and exciting.

It lets one read it plainly if they wish, without paying any heed to the levels of development. And it allows readers who want to go a step further to help understand all the connections, and interpret them as they wish.

I kinda like that.

Friday, May 19, 2006

Fuzzy Friday

Despite the perhaps misleading title, this post isn't actually about Sam and Fuzzy...

Though, now that I think about it, I feel the need to mention that I really like where the current storyline went. I wasn't feeling much attachment to the band cast, but the last few strips have really pulled things together nicely.

So I guess my first sentence was a lie.

Anyway, moving on.

What I really wanted to comment on - emphasize, even, if I may be so strong - is for artists to do their best to make comics viewable. The goal of a comic is to communicate with the reader. Regardless of how or why it goes about this, if the communication fails, the comic fails.

I've seen blurry, fuzzy images that have been poorly scanned or rendered. I've seen strips with confounding directories that make it impossible to actually go through the archives. The latest offender is a recent Deathworld strip, which decides to use a painful lack of contrast in a font choice.

(As a note, I actually like Deathworld quite a bit, and like, in that strip, the ghostly Allison, even if she does look uncannily like a startled castmember from the Botmaker.)

Choose your colors wisely. Choose your fonts wisely. And this isn't just about art - lay out your webpage well. Avoid browsing systems and subscription directories that actively impede the ability to browse the comic.

Make it easy, in every way, for the reader to enjoy your comic.

Because if you make it so people have to work at it, have to spend significant effort to decipher your comic... they'll take their time elsewhere.

And that's all I've got to say for today.

Wednesday, May 17, 2006

World of BananaCraft!

So I got into work this morning, and found a notice that a coworker had placed "Banana Bars" on the free-for-all table. I'd never heard of such things... but man, I do like bananas, so I went over to check them out and find out what they are.

For the record? What banana bars are? Is supremely delicious.

Anyway, on to serious stuff. I'd like to take a few moments to talk about World of Warcraft.

(Ok, not so serious.)

I'm sure many people have heard of WoW. World-reknowned best-selling Massive Multiplayer Online Roleplaying Game, blah blah blah.

But what I'd like to talk about it isn't what most conversations generally revolve around. Rather, I'd like to talk about the story.

I like playing WoW. Like many, I probably play it a bit more than I should. And I enjoy the aspect of the game that involves taking on the most challenging encounters, and walking around in the shiniest loot. Not due to the elitism of it all, but due to the sense of accomplishment.

But that isn't what got me into the game. What got me into the game was the story. The lore. I had played Warcraft 2 in my youth, and enjoyed it as a game - but when I played Warcraft 3, it transcended into something beyond that.

And so, despite my oath to avoid the dangers of MMORPGs at all cost... I delved into WoW.

Now, for all that "RPG" comes in the title, many people avoid the roleplaying aspect. It is a game of numbers, of strategy, and immersing themselves in the fantasy has no place in that.

But the fantasy remains there regardless, and even if all my in-game banter is completely OOC, I still value the background behind it all - from a personal standpoint, if nothing else. I have a sneaking suspicion many others are the same - they enjoy visualizing their character as a triumphant hero, even if they enjoy spending most of the time just sitting around chatting with their friends.

Recently Blizzard has been releasing information on the upcoming expansion to the game - and with it, of course, more story. More lore.

Some of it is good. Some of it is interesting. And some of it is sadly flawed.

The long and short of it is as follows: When writing the background for a new race being introduced into the game (a race of demon-descended paladins, which is certainly a fun concept to start from), a number of mistakes were made.

Mistake number 1 was an emphasis on technology that scared those attached to the full fantasy elements, and this mistake was more a measure of the terminology used. The game already has a measure of steampunk tech, and the new technology being introduced could easily fit alongside it all - but the language could have been worded better than to say: "Their dimensional ship crash-landed on the planet."

That imagery?

Just a bit too forceful.

I don't think we'll have guys running around with laser pistols and space ships. I think the reality will be far, far different.

But presentation counts for a lot, and tossing out such a quick little gimmick threw a lot of people into a state of concern.

In any case, the other mistake is one of the big ones, the one that really had everyone up in arms. The writing team at Blizzard simply fucked up. They took the lore, and made a completely amateur mistake, and screwed up the continuity.

This new race, who were one known as the Eredar, were peaceful and wise until visited by Sargeras, lord of the Burning Legion, a fallen Titan who now seeks to bring destruction across all the universe. He tempted many of them into demonic magics, and made them into a race of evil.

The problem?

The backstory for Sargeras himself is that he was once a goodly Titan charged with keeping the worlds free of bad guys. Upon encountering the demonic Eredar, he slowly grew disillusioned with his cause...

So, basic paradox mistake. Blizzard forgot to check their backstory, and left a gaping plot hole that needs fixing.

The writers are ashamed. The fans are up in arms.

Myself? In a way, I am almost perversely pleased by it all.

See, it is a mistake, sure - but one within their capabilities to correct. The head writer, after apologizing for screwing up, has said he intends to leave the new lore, but also to find ways to integrate it with the old. I can see plenty of ways myself. Fans have given out any number of suggestions, many of which would make for even more engaging history.

No lasting harm done, I suspect. What pleases me, though, is the response to such a thing as this.

Because it is easy to think of the game a collection of numbers. Of the players as powergamers out for loot and nothing more.

So seeing so much support thrown behind the lore, the story, the background... it is refreshing. Seeing that to so many playing the game, whether they delve deep into the roleplaying or not, they believe in the setting, in the tale being told. Seeing the writers accept that concern, and showing a genuine willingness to address it.

At the core of it all, I play the game for the same reason I read books and comics, watch movies and anime, and play most of the other games I play - for the story.

And sometimes, amidst all the worries over class balance, styles of play, guild drama and the like - it's nice to know that others feel the same.

Tuesday, May 16, 2006

Transitions

One of the things I have found most frustrating about the Modern Tales collection - and this one, admittedly, is in no way their fault - is how easy it is to lose track of comics that leave.

Partly it is due to how many of them have inconsistent updates - and as such, I don't always register, promptly, that a comic hasn't been updating for a while. Sometimes the comic is simply on hiatus - at other times, it has left. Even when comics do announce their departure, it may be a while before they set up shop on the web again, without any way to explicitly track where.

I have lost count, I am sad to say, of the number of good comics on those sites that have fallen by the wayside - some entirely, and some merely by my own radar.

As such, it is always pleasing when I stumble back across one of them.

Now, as is also often the case, their archives at a new location may be a bit behind, and I will still find myself awaiting new content...

But it's good to know the content is there and coming, ya know?

Johnny Saturn isn't anything special, itself. It's a good comic, and a fun comic - one of the ones that really worked for Graphic Smash as an action comic. It has some attempts at throwing off stereotypes, but also lives up to a lot of cliches - but it generally does so with its own sense of style.

But while it may not be one of the heavy hitters on the web, it was still a comic I was glad to rediscover and toss back on my reading list. Some days, I suppose, that's enough.

Monday, May 15, 2006

Build Your Own Government

Several of my friends recently directed me to NationStates.

The site is based off of a book, Jennifer Government, wherein corporations run the world. It looks like an engaging book, but that is neither here nor there.

What the website itself allows one to do is to create a country. Upon creation, you define it by answering a variety of questions - and from there, it calculates how your country does, in terms of civil rights, economy, political freedoms, and so forth. You continue to recieve issues that you must take a stance on (though that stance can be to ignore them outright.)

Based on your decision, your country changes in the appropriate fashion.

I like it. I don't know, persay, how accurate the calculations behind it all are. But it is a nice conceptual game, and I thought I would direct others to it.

Whatever code runs the show, however, does seem to have a distinct lack of knowledge regarding habitation, as it announced that my country's national animal, the dolphin, "frolics freely in the nation's many lush forests."

But you can't win them all, I suppose.

Birds of a feather

A confession: I do not read Dinosaur Comics, by Ryan North.

I have nothing against those comics, mind you. I am quite tickled by the concept of it all - I was simply never able to get into it.

Part of it, perhaps, is the intimidating archive, especially given the nature of the material. I know, I know - I wouldn't need to get into the archive to read the strip. There isn't continuity to worry about, or storylines to follow. Each strip is self-sustaining, and I could join the readership anytime, anywhere.

But the strips I read didn't really work for me, and it didn't feel like it would be a complete comic without acknowledging the archives.

Hence, I've never read Dinosaur Comics.

But there is a newcomer in town.

Birdsworth Begins
Birdsworth Comics, done by fellow webcomic's blogger Gilead Pellaeon, has just begun.

This is good, see.

Right now there is one - count 'em, one - strip in the archives.

That's a surmountable challenge.

The strip itself looks good. Gilead chose a very, very nice piece of artwork to use - bright, colorful, full of action. I can tell that I will enjoy looking at the image itself, regardless of the content - and while it is easy to assume that a comic like this (where the focus is on the writing) could care less about art, you can't forget that whatever images you choose will be used, day-in and day-out, forevermore. (Or close enough, in any case.)

So, a good piece of artwork. The first one is also well written, which in no way hurts. I know from his blogging that Gilead is a high class writer, so I have confidence in his abilities to continue producing such quality.

The birds themselves establish an exceptional amount of personality in just the first strip. I don't know if the strip will be engaging in such shenanigans as continuity... but it is still nice to have some actual flavor to the characters.

In any case, I'm excited about one of these fixed art strips, especially one full of such promise, starting while I can get in on the ground floor.

He's already got a month long buffer, which is a sure sign of professionalism. My webcomic reading time is at a premium these days, and I have been trying to trim down, rather than expand, my list - but Birdsworth easily found itself a spot. Here's looking forward to more to come!

Friday, May 12, 2006

Baby Ninjas in My Beard

First off, I just noticed the Sam and Max personal comic generator, and thought it was pretty rad. It's a nice little thing for folks to play around with, and though my own skills aren't enough to produce any works of art from it, it may still be worth giving a whirl.

The Sam and Max comic itself is somewhat interesting. I've never played the Sam and Max games or known anything of their characters, so this was my first introduction to them. As such, areas of the comics are rather unsurprisingly like being tossed into the middle of a bizarre dream.

That said, they are fun characters, and I like the wacky absurdity of it all. So maybe I'll have to hunt those games down and give them a try.

Speaking of crazy stories, I've been liking Spells and Whistles of late. This was one of my favorite comics, and then it vanished, and then it came back in a different form, and then that stopped and the original started again. So yeah, chaos.

Perhaps as a result of all that (in addition to a change in writers), the plot has gone stark raving mad (not, albeit, necessarily in a bad way), and changed gears several times.

Fortunately, regardless of where the plot is going, the characters stay fresh and the jokes stay funny, and that's really all I'm asking for.

Thursday, May 11, 2006

A Smashing Success

Alcoholistic!
Now, I'll preface this by saying that I am not, by any stretch of the imagination, much of a drinker. Upon turning 21, I very safely got drunk a single time for the experience, and since then have only dabbled in the beverage arts.

So, my appreciation of such things is lower than most. That said, I'm quite engaged by the latest little barhopping spree in Nukees. I still don't know what is exactly going on in the big picture, but there are lots of little things to savor - in particular the well dressed gentleman who enjoys a midmorning brew, and the use of such terms as "bartrendresses" and "alcoholistic."

I don't have anything of especial wit to say about them, sadly. But Nukees has had me grinning a good bit of late, so I figured, hey! Why not share the love?

Wednesday, May 10, 2006

A Curious Thing

Today's Count Your Sheep is not a new joke. The curiousity of children is something I've seen referenced in any number of places, something you expect in any tale of youthful mischief.

And yet, the strip is still good. It's a new take on something classic. It works, even for all that the punchline is to be expected.

Perhaps that is one of the reasons I am such a fan of CYS - it takes standard little pieces of philosophy and merriment, and brings them to life through its own unique view.

People have compared it well to Calvin and Hobbes, which was know for doing the same, and I can't disagree with that comparison.

My best friend is a huge fan of Count Your Sheep. He is a gamer (once a goth), fond of dark humor, intense games, and the like - but this is one of his comics of choice.

He is a math teacher at an all girls school. He can hardly go to his workplace and post strips from comics like Something Positive or Penny Arcade.

But Count Your Sheep? Simply perfect. I think he appreciates the fact that he can share a webcomic he likes with that environment. That there is a webcomic that transcends communities in that way.

So keep it up, Adrian Ramos. The strip is as good as when it started, and I think we can all appreciate that.

Tuesday, May 09, 2006

Portrait of the Artist as a Shadowy Octopus Man

Lies and Peace. As mentioned last week, I've been meaning to do a heavy review of My Nemesis.

First, though, I think I'll read back through the archives to really get myself back up to speed.

...alrighty, all set. It's a quick read - the full archives only take around 20 minutes. Being less then a year old, and with fast moving comics, makes it a surprisingly smooth read.

So. My first introduction to the comic was through a scathing review that loosely detailed how every aspect of the comic was a failure.

Given that, it might be surprising I decided I liked the comic so much.

Well then. Let's take a look at the reasons why. It's hardly a perfect comic, but there most assuredly are a lot of aspects that really work well.

In my humble opinion, at least.

ART:

Ok, I like the art. I really dig the art. Even from the start, when the strip was just a strict four panel formula, I liked the look of the characters. I liked how well the artist conveyed emotions despite exceedingly simple facial designs. And I liked that even early on, he made good use of color, even if it didn't always seem to fit the scene's mood.

More recently, the art has grown. There is a good reason for the change, and I'll get into that later - but I don't think there is any denying that right now, there is a helluva lot of visual elegance in his strip. The art is powerful and dynamic, and the artist seems inclined to keep pushing exactly how much he can accomplish with it.
Kal's Shadow.
DESIGN:

There is, in many ways, a sense of the surreal abounding in the strip.

Kal himself, the main character, is first presented as... a strange shadowy figure. Clad in a massive cloak of shadows, his appendages invisible save for his gloves, with not the slightest explanation - or even recognition - of his appearance.

So yeah, kinda weird.

The strip continues with that sort of thing. There are peculiarities to the world that are taken as granted. Sure, Kal's a creepy shadow-man. Sure, he's a genius and built his own city - and hey! No worries, his roommate tossed together a teleportation unit.

The same element of the surreal and the exaggerated continues throughout the strip - and, for me at least, it is a nice touch. I like the sense of fancy, and I like the way it shows up without any expectation of acknowledgement.

CHARACTERS:

One of the critiques I've seen is that the characters in My Nemesis are two dimensional and unrealistic.

To some extent, that is true, at least for the majority of the story. Kal is dark, Rob is dorky, Gabe plays video games and Truman smokes weed. Etc.

That said - they work well together. They have plenty of scenes that do, in fact, remind me of real people. They have the same casual banter that I see with my friends, and for all the differences despite that, it resonates.

I don't expect every character to walk into the picture with a complicated backstory. Depth of substance does not define realism.

There is... change, as the stories go on. We see glimpses of character here and there - and, due to the speed of the story, it almost seems forced, over the top. I mean, we've never seen the characters do anything other than bitch at each other, why would they start showing emotion now?

But I like it. Most of the time friends hang out, they show their joking sides and not much more. That doesn't mean more character isn't there - one of the very points at hand is that the comic, up to that point, almost willfully ignored the depth of its characters.

The speed at which it did a turn around may have been a bit fast - but given the pacing, the story and character growth holds up surprisingly well.

And taken by themselves, those screenshots of Gabe and Truman showing emotion are pretty powerful little pieces.

Still, let's put them aside. They are secondary characters - what about the main focus of the strip?

Kal himself... is a different story. His deliverance also seems too forceful, too cliche - and after it is done, it remains hard to get a grasp on him. He seems to almost be trying too hard to show how he has changed.

Kal started out as an asshole from the start. He bitched at his girlfriend, his friends. He was arrogant. He expected the world to hand itself over to him.

It is hard to accept a sudden character shift into a giving, generous human being.

But I don't think that is what happened.

See, I know a lot of folks who sometimes are assholes. Interesting people often are.

I don't think Kal has magically transformed into someone who will shower hope and joy over the world. I suspect he still has plenty of arrogance, and plenty of willingness to screw with his enemies - or even folks he merely has contempt for.

I think he is trying to show that he can look out for other people, but I suspect, at heart, that will by and large just extend to his friends. That the asshole within is still there - but tempered by a bit more understanding of relationships.

We'll see. But I don't think his own development has been as one-sided or cliche as it truly appears.

And of course, the final character of the hour - Rob.

Poor Rob.

I can sympathize with the guy. He's the nice one, the responsible one. He's the one who looks out for his friends, and the ones who gets the most shit from them.

And his best friend, Kal, goes off and vanishes. His other friends don't seem to especially care about him, even when he's confronted by heavy moral dilemmas.

Poor Rob.I really was wondering how Rob would turn out, after being made beautiful by Hollywood.

I almost was expecting him to actually come out... bolstered.

As someone who could stand on his own, whether he ended up siding with the 'evil' of hollywood, or his old friends.

But no.

As ever, Rob is the victim, and things turned out about as badly as could be.

But for all that Hollywood seems to have twisted and corrupted him here, there is the feeling of truth in some of the words he says.

Sounds like character to me.

The story is called My Nemesis. It never really provides exactly who that nemesis is. Is it the readership that demands satisfaction? Is it Kal himself, his own worst enemy? Is it Rob, now Kal's worst enemy?

Or has it been that Kal, the hero, has been Rob's worst enemy all along?

I don't think the question has been fully answered, yet. And it might be that any number of possibilities could all be true.

But pondering the question gets me thinking, and that is a good thing from any comic.

BACKGROUND:

A lot of the strip is based on the author. Ken Krekeler has said himself he set out with the intent to create a fast and easy strip to make buckets of money.

It didn't work out so well.

He might have been able to do it, if he didn't have such immediate expectations. He had the formula down pretty well - a bunch of witty characters, who sat around gaming, doing crazy hijinks, with various superhero jokes and humorous anachronisms.

And the jokes are good. Not every one is a grand slam, but he hits a punchline well, and writes the sort of dialogue that makes the reader consistently chuckle.

But, as mentioned... he thought the fame and fortune would come in instantly. And when it didn't, he got tired of pandering to the perceived audience, and instead decided to do the comic for himself.

Guess what? I think it is a better comic by far. You can see it in the art - he let himself indulge his inspiration. You can see it in the story - for all of its cliches, it was still compelling. And it practically invited the cliches, and indulged in them - much as the art itself and setting were exaggerated and symbolic, so were the characters, so was the plot. Sure, webcomics aren't necessarily meant to be taken this seriously - but in the world of the story, they are. And that's ok.

I like a lot of the little touches in the comic. I like Kalbot's attitude. I like that the Wiseman accepts Kal's offering of art.

I like the almost unrecognized appearance of Marla.

It isn't a perfect comic. More of the development could have been drawn out. Some of the behavior is too forceful. Some of the philosophy is overdone.

But it's a fun read. It has a lot of potential. It has developed into a good story, and it is hard to say how far it will go from here - I know the author has an ending planned, but I don't know when or where.

So it may not be perfect, but I like it. And as always - I like to focus on the good, rather than the bad.

Ken Krekeler may not have attained instant fame and fortune through his comic.

But he draws cartoons that make people laugh and make people think.

That's a good thing. That's worth being proud of.

Friday, May 05, 2006

Friday Frenzy.

Man, I had all this stuff to talk about, and now can't remember half of it. Isn't that how it always goes?

Let's see, let me take a quick glance through my notes...

1) Holy Cameo Crossover, Batman! Word on the street is that the two mac users are Penny Arcade's Gabe and Tycho (the real ones. Not the pixel ones.) The truth of that is yet to be seen, but I can certainly see hijinks ensuing.

That aside, I also really liked yesterday's comic, or more specifically, the way Jade and Miranda talk at each other, rather than to each other.

Also, I just took a look at the PvP Cast Page (which I rarely glance at), and was impressed by its quality. Gimmicks are a good thing, folks.

2) While we're mentioning all the big names: Sluggy Freelance!

I am still reserving my final judgement on the current storyline. It is exactly what fans have been asking for, without being exactly what they have actually wanted. We've had some good stuff and some bad stuff, and it still has a lot of potential to go in either direction.

But what I am really digging is the art. As usual, Abrams is more than willing to flex his artistic muscles. It can be really easy to look over Sluggy art as less refined than other comics, especially during random daily strips - but the comic has a style of its own, and Abrams really takes things to a whole new level during intense storylines.

So I might not yet know where the story is going, but I'm definitely enjoying the ride.

3) Let's go from the big names to the almost unknown ones: My Nemesis. (No, not Nemesis. Not Mnemesis either. Yeah, I get confused too.)

My Nemesis was introduced to me in a somewhat unusual fashion. Those others I discovered through pretty positive feedback in the web community (Nemesis through the artist's connection collaborating with Burns of Websnark fame, and Mnemesis from having a cameo of a character from It's Walky.)

But this comic, instead, I first learned of through the most painfully aggressive review possible.

It was rather surprising when, after the review sent me to check out this terrible comic... I discovered I actually kinda liked it. I actually really kinda liked it.

There is a guest comic today talking about some of the changes in the comic - in the look, in the movement from humor to drama, and so forth. It felt like a good time to mention it. The comic is at a definite turning point, and it has left me with a lot of things to ponder - hopefully I'll get up a full review of it next week.

Well, I feel like I've tortured everyone enough for today. I seem to be in recovery from my allergies (the year-old medicine did the job frighteningly well... almost diabolically well.) So hopefully next week I'll have my groove back and be able to get some more competent writing out here.

Till then, keep on keeping on... and don't forget Free Comic Book Day!

Celebration!

Just a notice that it is Online Comics Day 2006!

I imagine it comes as no surprise to most readers that there are, in fact, comics on the web. But nonetheless - it is still a nice occasion to celebrate.

So go out and hug a webtoonist today!

Thursday, May 04, 2006

The patriotic screams are a nice touch, I thought.

Pacing is key to a good comic. It is key to humor, and it is key to drama.

And, unsurprisingly, it is the key to blending the two.

Sure.
Despite how much I tend to be turned off by heavy politics in comics, Southworth's latest story-arc has been easily holding my attention. I wasn't expecting things to escalate to the sort of action at hand, but I can't argue with how well it has been executed - or how perfect the entire thing is brought together in this strip.

It helps that a harbor a private joy in using the word "sure" to confound my enemies - but that is a story for another time. For right now, this strip really works wonders. I don't know whether to break down laughing, or stay glued to attention to find out what happens next. And I get the same thing every time I look at the comic.

It can be easy to make a comic do what you want, to toss out an easy punchline that works once. But coming up with a comic that still holds the punch even once already read?

Now that's good stuff.

Wednesday, May 03, 2006

Another Short Post...

Nothing from me today, as I am busy having my ass kicked by allergies.

All hope is not lost! I have discovered a cache of allergy medicine I had secreted away. It is, admittedly, a year old, but the label says it doesn't expire for another week! So hey, what's the worst that could happen?

I'll be sure to let you folks know if I end up with some hideous freak mutation. I'll post pics, even!

In any case, I'll be back tomorrow in strength (and hopefully sans mutations.)

Tuesday, May 02, 2006

A Confession

So, I just finished watching Firefly the other day.

Yeah, I know. I know!

Anyway, now that I've completely destroyed my nerd credibility here, I'm going to try and regain some ground by returning to geeking out over Kingdom Hearts 2.

Monday, May 01, 2006

All Good Things...

Well, shit. So.

Casey and Andy is coming to an end.

In a lot of ways, that is pretty depressing news - one of the best part of many webcomics is that they are stories without end. They just keep going, on and on, and we don't have to leave our favorite characters behind.

But sometimes that changes. Comics change, and people change - it happens to the best of us. (And mark well, Andy Weir qualifies for that category.) Sometimes other interests take root. Sometimes the demands of real life come to the forefront. And sometimes, the character's simply have finished their stories - they've done their jokes, won their wars, and their time has come to retire.

Some comics simply fade away... and others go out with a bang.

Given the history of Casey and Andy, is it any surprise as to which one they intend to do?

There is one final story-arc planned - a proper sending off of the cast and crew. It will run for several months. No holds barred, no status quo to protect. A grand finale worthy of the whimsical, explosive, crazy legacy of Casey and Andy.

I will be there to the end. I will gladly enjoy this last triumph of Casey and Andy.

So while I may be sad to see it go... it is the same bittersweet sadness of a well-read book. A story that may be finished, but was more than worth the read.

I have utmost faith in Andy's ability to tell a story, and am confident this last arc will be a wild, wild ride.

And when the last page is done, and the lights go out? I'll be glad to have read the comic for the last few years, and glad for the story they brought with 'em.

I can't ask for more than that.

Friday, April 28, 2006

Friday Frivolities

So, first off. Obligatory discussion of Wii. Yeah.

Like everyone else talking about it, it fails to appeal to me as a name. Or as a gaming system. Or as a philosophical concept.

Of the various rants about it, I think Logan said it best - I'm not all that concerned about the "filthy joke novelty" of it, I'm just concerned that it doesn't work for me as a word.

It just sounds bizarre, and has trouble rolling off my tongue. Will that change? Perhaps. Give it long enough, and it could forge its way into sensibility.

But still. Wii.

They came so close to an excellent name for a gaming system, too! Ah well, maybe next time.

Moving on - in addition to his wise thoughts on the Wii, Logan continues to show us how awesome ninjas are. I just can't say no to ninjas! Because, see, they'd kill me if I did.

Finally, the most exciting thing currently going on is over at the Digital Pimp. The big showdown between George and Joe is coming to a head, and this is a moment I've been hella waiting for! (Apologies for use of the word "hella.")

What really impresses me isn't that we've had this big dramatic story in a strip devoted to one-shot weekly jokes. Nah, what really gets me is how much of this little plot was developed not through the comic itself, but outside of it - in the newsposts. In the forums. Throughout the website entire. The comic itself was just part of the medium for telling the story.

Little references to the whole shebang showed up here and there in the strips, sure, and someone reading the comic alone wouldn't have any trouble reading through the whole arc without pause.

But there was that extra step for those looking behind the scenes. That takes imagination, and that takes skill. I thoroughly approve.

And now we've got the pay-off about to hit. I'm all a-shiver with anticipation.

It's been a great comic from the start. The art is fantastic. The jokes are generally dead-on. I mean, I've never been one to see all that many movies, and I used to be dead set against shelling out cash for bad ones - but when I read the comics? I feel the need to get in on it.

Cause Joe Loves Crappy Movies... and now, I do too.

The Burden of Choice

I am afflicted with a most serious Dilemma.

I have finally gotten around to starting Kingdom Heart 2, after various and sundry delays.

It has begun with great effect and style, and proved most pleasing. However... much plot has gone by that I have missed. Plot that occured in Kingdom Hearts: Chain of Memories, for the Game Boy Advance.

Thus, the Dilemma - do I hunt down a GBA and that game, and play it before going farther in KH2, for completeness sake? (Ah, completeness - the bane of video RPG fans worldwide...)

Do I merely hunt down the story of the game, and read what I have missed in cold, clinical analysis?

Or do I perservere in KH2 itself, letting the game tell me what it does as it goes, and adapting to the unfamaliar plot whilst I play?

But such are the challenges a young man faces in the world today.

Thursday, April 27, 2006

The only bard I've ever played was designed on a lark. Hah!

'A bard doesn't get drunk... he get's inspired!' This post is something of a follow-up to my thoughts on guest strips - namely, I noticed that Paul Southworth of Ugly Hill fame is doing "Tales by Tavernlight" - an old strip by Scott Kurtz that still occasionally pops up in PvP.

I think that this is supremely awesome.

First off, from the sample strip given thus far (on the right), Paul's art style is frickin' perfect for the job.

Secondly... I'm just a fan of this sort of interaction in webcomics. Artists are often more than willing to let others play around with their characters, and I think that is fantastic.

So hey. I haven't picked up any of the PvP print issues... mainly 'cause I'm lazy more than anything. But I may well take a look at the upcoming issue with this stuff, and see how well it works. It certainly looks good, and I can't imagination the brainchild of those two guys failing to impress me.

Wednesday, April 26, 2006

A World of Poetry

Something is wrong. Gunnerkrigg Court starts out as a deceptively simple comic.

The first chapter was a standalone story about a girl, her shadow, her second shadow, and a robot.

The second chapter was also, by and large, standalone - but it began introducing other characters.

By chapter three, relationships begin to form. Backstory starts to be revealed. The story grows a bit more. More direct mysteries come into play, as opposed to the simple curiousities of where this school is, and what is our intrepid heroine doing there?

We are currently in the midst of chapter seven. Things have developed, as they have a mind to do. We have seen a bit more into the depths of the characters. We still don't know all that is going on behind the scenes, of course. But we now have a sense that there is stuff going on.

The chapter began with an ominious scene. We have a lot of the characters we know quite well by now, all brought together - Antimony, the protaganist. Katerina, her best friend. Reynardine, a demon now bound in the form of her doll, and bound to her will. Mr. Eglamore, a dragon slayer - and one of her teachers. That strange bird that keeps showing up.

And of course, our friend Robot, the charming little automaton from the first chapter, now looking somewhat the worse for wear.

The chapter pauses for a moment, jumps back a few hours in time, and takes a short break to return to a bit of mundanity, and give out some more background on the nature of things.

However... it appears we are about to return to that opening scene on the bridge. Stuff is liable to, well... happen. Now is a very good time to be paying close attention to the things happening over at Gunnerkrigg Court.

Now, the words I have written thus far may make it sound as though the comic is nothing but serious, heavy story. Nothing could be farther from the truth - every aspect of the strip has a sense of wonder and amazement, and as mentioned, many parts of it can easily be read entirely on their own. There is a clever humor to the characters, a charming sense of youth, and a wondrous design to the world they inhabit.

But right now, it looks as though the storm clouds are brewing, and we may have some mysteries revealed.

Not all of them, I am sure. That is likely a long way off, and there are more surprises and unknowns about Gunnerkrigg Court than I can imagine answers to.

But still. Stuff is happening. The comic is, at all times, highly engaging to me, due solely to the beauty of the strip and the story. But right here, right now, I am on the edge of my seat, waiting for the next installment.

Gunnerkrigg Court is one of the comics I would classify as a masterpiece - and right now, I suspect, it is right about to hit a turning point. I don't think I want to miss that, and I highly recommend others take a look towards it as well.

Tuesday, April 25, 2006

Does anyone know what 'Fleen' means, anyway?

They are doing something very cool over at Fleen - they are bringing in a whole new wave of webcomic critics, and those who make the final cut will be chosen by the viewing audience!

Ok, so the reality show aspect mildly disturbs me, but as long as they aren't making people eat bugs or set themselves on fire, I think I'll be fine.

In any case, they are posting essays written by the applicants, and will be making heavy use of the reader's comments on those selfsame essays. Now, there are quite a few of these applicants, and as such, it makes for a very heavy dose of reading to pour through - so the more people that wander over there and give their thoughts, the better off they'll be.

So go. Check it out. They have some good things happening over there, and more activity in the Dialogue can only be for the best!

On a related note, the 2006 Web Cartoonist's Choice Awards will be getting rolling in a few more weeks, so keep your eyes on that and start pondering your nominations. Or, for those who may not be able to give nominations, start planning which Web Cartoonist will be easiest to kidnap and steal the identity of in order to assure the right comic gets nominated.

Monday, April 24, 2006

The Chosen Ones

Creating a comic strip day after day, for week after week, can often become a tiring thing. Even when it is done for a living, the urge to take a break can become tempting to even the most devoted individuals. Some webcomics, when such a time comes, simply take a break for an extended period of time.

Others, however, may choose a variety of filler material, from simply sketches to elaborate and random gimmicks.

What is quite common, however, is the tradition of guest strips.

A number of comics recently have had a few weeks of such art. Some fans are distressed when this happens - especially for story-intensive comics, missing out on plot and continuity for random shinanigans - sometimes ones not even true to the characters - can be less than pleasing.

For myself, I generally view any week of guest strips with both excitement and trepidation. I like seeing a different take given on characters I know and love - and often I will be a fan of the guest artist as well, making the entire experience a pleasurable medley of two great tastes.

However... some guest strips are less than wisely chosen. Some folks may really get the characters right... but others may mangle them beyond all recognition. I know that when I stumble upon a guest week in many an archive, the strips therein seem to serve only one purpose - filler. Not the good filler, the kind that genuinely keeps the reader entertained during a strip's absence. No, it is merely there to give some evidence of activity, and nothing more.

Which is why I have been very pleased by the quality of guest strips I've seen across my favorite webcomics this year. Sam and Fuzzy had some fantastic ones early on, Scary Go Round recently had some nice ones, and there have been countless others that have impressed me.

PvP is currently running a series of guest strips, and that is really what got my attention. Every single strip was picture perfect, giving a new and hilarious take on the cast. The PvP Crisis in particular floored me.

I suppose that as an artist gains more and more of a following, and connections to fellow artists and comic strip makers, it means that the guest strip submissions will inevitably be well crafted - and in enough quantity for the best to be chosen. Whatever the reason, it is a trend I am a fan of, and I hope will be a sign of things to come.

Friday, April 21, 2006

Friday Pontifications

Webcomics seems to be preceding apace, and I don't find myself with nearly as much on my mind as usual.

Nonetheless, there are a few interesting developments afoot:

-Penny Arcade has been enjoying quite a bit of success with their webcomic creation Podcast. (Guilty little secret: I have never actually listened to a podcast. Ever! Shamefully, nor do I own an i-pod or similar device. It's true!)

I wonder how many other webcomics may follow in their steps - admittedly there are numerous others that already make use of the podcast medium, but with a bruiser like PA breaking it out, I can't help but think it may pick up more notice than before. And, as usual, webcomics blur the line between numerous mediums of entertainment.

-Despite any and all claims against the character of Tim Buckley, he demonstrates mad ninja skillz, and as such, any and all trespasses are forgiven. Sorry, Citrus, but ninjas are awesome.

-I may be alone in this, but I am indeed feeling out of sorts with the wonderful world of Goats. I really had been grooving on the uber-storyline they embarked upon, but I felt is somewhat reached its peak... and simply kept on rolling. I do appreciate still the normal humor he has managed to keep cropping up, but the plot itself has left me restless.

-Does anyone else have a bad feeling about why Ornery can understand Brian? I know I do...

Not much else to announce, I'm afraid. On the other hand, it is somewhat nice for things to be on the casual and routine side. Well, no objections here!

Milholland is in his mansion, and all is well with the world (wide web.)

The Internet... Was Once... A Wondrous Thing...

It may come as a surprise to readers of this site to learn that I am, in fact, a gamer. While not partaking of casual entertainment such as comics, books, movies and the like, I might often be found rolling up some 20s with the crew, throwing down with some double dash, or enjoying a heroic afternoon in Azeroth!

I tend, as a gamer, to invest myself in the accoutrements of the genres. I don't just play the games - I often buy the books, read the novels, unlock the hidden levels. I explore the lore behind the games, find the best combos, and assemble the most powerful deck of them all! So it goes.

One of the other things that I have often done, however, to my both expected and yet inevitable downfall... is to enter the realm of gaming forums.

I had thought, long ago, when I braved the den of the White Wolf, that I had seen things at their worst. The angst, the drama, the despair - cold and black like all men's souls. I saw the dangers, and wisely turned away.

Time passed, and I walked into the Wizard's Lair, and I learned again the depth of man's descent. Senseless arguments, countless rules and regulations, and a desperate flight from any common sense - these things drove me away, and all was well with the world.

Yet more time has come and gone, and I have now seen sights that have scarred me to the soul. The discussion board of Azeroth - a more wretched hive of scum and villainy have I never seen. And yet, I cannot turn away.

With every day I glance at the pages within that board, a little piece of me dies inside. My faith in mankind is shattered whole - and the remaining bits then ground into dust and ashes.

In a full page of posts on the General Discussion area, I counted a single post offering useful information, and a single post asking a reasonable question. I counted no less than 17 posts demanding unreasonable changes to the game, 8 posts that were blatant trolling, 3 posts on the same topic that was answered in a sticky at the top, and one post advertising gold farming.

It worries me. I enjoy playing this game. I do my best to moderate my time at it, knowing well the dangers of an MMORPG. I know lots of fine folk in this game, and enjoy playing with them. I know many and sundry intelligent and reasonable players!

And yet, in this community of fellow gamers, I find nothing but the detritus of the earth.

In another area, a gamer makes a thread to track current progress on the most powerful boss available in the game. He makes a simple plea, for people to treat the thread seriously, rather than turn it into yet another repetition meme, and instead only gave serious posts.

Of the fifty-one replies, twelve are verbatim copies of the specific meme he gave as an example of what people should not use. Five are variations on the meme - including translating it into german, and chinese. Eight are various other memes, including a random reference to "Snakes on a Plane." Seventeen are arbitrary responses to each other, and to the trolling attempts.

One is a reference to the Great Gatsby. Four are follow-ups to it.

Only two are genuine answers to the question, while there is one post proclaiming the failure of the thread, and one post simply explaining why making such a request in these forums is doomed to abysmal failure.

Now, I am not naive. I am aware of the fact that there is a problem with the internet. I am aware that there are places where attempting to find genuine information is asking for a miracle.

What I cannot understand is why I keep going back.

I can't help it! Despite the bile that rises at the atrocities commited upon the english language, I keep reading. Sometimes my eye twitches. Sometimes my arm shakes. But I go from page after page, post after post. I no longer even know what I am looking for - useful knowledge, or just more horrible - fascinating - chaos.

I... I am afraid. I have stared into the abyss, and I cannot look away. It stares back at me... and it hungers.

Wednesday, April 19, 2006

Electrifying Science

Bwa ha ha ha ha ha! See that, over there on the right?

Now that is a cool weapon.

Furthermore, it is a mad scientist's weapon. As the author puts it - "a gun which pretty much requires the wielder to say 'Bwa ha ha ha ha ha.'"

It should be noted, however, that Benjamin is not doing just that.

A Miracle of Science is one of my favorite webcomics. As with certain other popular strips, mad science is fun.

We have the main hero, who has been struggling as a recovering user of mad science - and here we find him putting together a ball lightning gun from a variety of spare parts.

Is he returning to his weakness? Is he transcending it and putting that skill to greater use?

Dude, like I care? Ball Lightning Gun, man! Is that not awesome? I say it's awesome.

And yeah, I'm definitely in it for the story.

But still. Ball lightning gun. Wicked.

Tuesday, April 18, 2006

Webcomics produce the most improbable protaganists imaginable...

Click for full-sized Death and Taxes! Given how many webcomics I read (a lot), and the amount of time available in the day (not enough), it is rare I stumble across a new comic that immediately pulls me in and gets added to my list of daily reads.

So I was pleasantly surprised to encounter Belphegor. The latest strip thus far (as shown on the right) immediately convinced me the art was to my tastes, with lively (er, so to speak), interesting characters.

I took a walk through the archives and was not disappointed. Despite the prevalance of dick and fart jokes, political humor and obscure references - all things that often aren't my cup of tea - it works. Perfectly. The concept is great, the characters are great, the jokes are great.

It's a clever little comic that has a very unique identity, and fulfills its promise well. The cast of characters is enough to have some diversity of behavior without being overloaded. The overarching story is present, but not especially intrusive on the everyday jokes.

All in all, it's a combination of unexpected elements that comes together to rate very high on my list. For those who haven't checked it out before, I recommend it.

Monday, April 17, 2006

Two Clicks Forward, One Click Back

Lots of elements go into whether a webcomic is good or not - and not all of them pertain to the comic itself. Presentation and accessibility are also important elements - one reason why a decent comic with an excellent webcomic design can do as well, if not better, than an excellent webcomic with a poor design.

The insightful Wednesday White gave an excellent description of the importance of the "fold" in the webcomic's medium. It is an essay I wholeheartedly agree with - make it easy for me to read your comic! Especially if I like the comic, I want reading the latest strips or browsing the archives to be a smooth experience - not an exercise in frustration.

I wanted to talk about an even more specific element - the navigation buttons. You know the ones I speak of - the four big buttons that every webcomic has: First, Previous, Next, Current. Sometimes different names are used, sometimes the list changes - but those four are really the key ones.

I've seen them all over the place in different comics. Above the comic, beneath it, on the left, on the right - on all four locations at once! I imagine a lot of comic artists don't even think about their placement - as long as the links are on the page somewhere, a reader can use them, right?

I disagree.

Paul Gadzikowski does it right. He keeps the buttons just below the comic - the logical place for someone moving through the archives to find them, of course. Most webcomics put them there.

However, he also makes sure, whenever he has an oversized comic, to include the browsing buttons at the top as well.

This means that the archive isn't just easy to browse for someone perusing it normally - but also for someone reading it from back to front.

Why would someone do so, you may ask? Well, it comes up plenty often for myself. Maybe I'll miss one or two strips (a not uncommon occurence over a weekend.) Maybe I won't notice when they return from hiatus. Maybe I'm trying to refresh myself on a minor event in the strip that occured a week ago.

Quickly clicking the 'previous' button until I find the last comic I read - or the comic I am seeking out - is the easy solution during these occurences. Unfortunately, when a comic strip is large enough to force me to scroll down the page several times to reach the browsing links, it can be a bit tedious to move backwards through the archives.

Especially if I am also trying to avoid reading the strip in case of spoiling the story for myself.

And when I've found the point I want, and am ready to read through in normal fashion? If I should try to hit my built-in browser's back button to easily reverse my order, I find myself at the bottom of the page, in need of scrolling back up in order to reach the top.

With A:KoTaS, I can easily move back and forth. It didn't take much on his behalf - a browsing panel at the bottom of every strip, and an extra one at the top on the overly large strips. What Happens Next is another strip that does the same, though in that case all the strips are large enough to merit the dual navigation links. Plenty of others do the same.

But for every comic I found that has this nice, easy little addition, there are half a dozen that don't. Sure, there are plenty of comics that don't need it - the entire comic is small enough to sit above the fold, leaving the navigation buttons in easy view regardless.

But there are plenty of others that could make good use of it, and don't. I don't believe a single comic on Keenspot has this little convenience, and more than enough of them could use it. Sluggy doesn't have it. The list could go on.

Does something like this make or break a comic? No, probably not.

But it is just one example of how the design of a webcomic matters. There are many little elements that can make browsing the comic more or less convenient for the reader. Nothing says you have to make reading your comic an easy experience - but the less accessible you make the comic, the less readers you're going to have.

"Loop, what loop? I don't see any loop."

The Flint Family of Five As usual, I seem to be a bit behind the times - apparently Troutman has returned, and brought Basil Flint back with him.

His new update schedule appears to be somewhat haphazard - tossing up bunches of comics at a time whenever they've been finished. But thus far it appears to be working well, and I'm eager to see if it holds out - the comic itself seems up to Troutman's usual level of quality (ie, wickedly good stuff.)

I also noticed that he has introduced the Troutcave!

It is a collection of his former works, and I'm personally quite the fan of them being all gathered together. I know that when I first started reading his comics, and couldn't track down some of his older works, it made for the occasional frustration in trying to understand background and character history and the like.

While the earlier works aren't necessarily required reading for the later strips - especially given that the quality has changed quite a bit from one series to another - having them on hand for those that want to check them out is definitely a good thing.

(~Thread title, meanwhile, stolen from Real Life Comics, which has been solidly entertaining of late~)

Sunday, April 16, 2006

"You can make an awful lot of lions fly with that much faerie dust."

It's not yet Monday, yet here I am, delayed from sleep by increasingly more agonizing allergies and increasingly jumbled thoughts rolling around in my head.

The solution, as always, is to write. As I said back when I started, if you don't write when you have the words there, you risk losing them entirely. Or, to quote some words of wisdom: "There's nothing to it but to do it!"

So. I've been spending much of the weekend enjoying the sites and sounds of a local gaming convention. One of the few I've been to in the last year, and one of the only two I make sure to attend on a regular basis. One is the world famous DragonCon, filled with more types of entertainment than any one man can hope to partake of in a single weekend.

The other, the con in question at the moment, is a small and humble affair by the name of JohnCon. The con of my alma mater, and one I had lent my aid to for many years.

But time comes and goes, and this year I had no part in the running of the show. I was there to enjoy myself and nothing more - and pray that, in the absence of myself and my fellows, the con was not an abysmal failure.

Hmm. That may, perhaps, sound a trifle conceited. I'll explain a bit, shall I?

My days at the good old Johnny Hopkins, and the SciFi Club thereof, were a time of great success for the club. Attendance soared, events were kick-ass... and most of all, the members of the club (we called ourselves 'fen') were supremely cool people. There was all variety of gamers and nerds and dorks - but by and large the majority happened to also be socially well-adjusted individuals. It was, if not a golden age, a silver age of sorts.

Elder fen from years past were a common sight, lending experience and wisdom to all. Younger fen were excited and eager for new things. It was a grand age for gaming and anime - as well as boozing and clubbing and other brands of excitement.

Good times, it was agreed, were had by all.

There was, of course, the usuall drama and emotional chaos that comes about with any group of close-knit people... but that's all part of the show. Part of being, in the end, a family.

Fast forward several years. Most of the current fen are now elder fen. Most of the elder fen are no longer a presence at the club - many have left the area entire. Last year graduated the last remnant of the old guard from my days, and the club was filled with almost entirely new blood.

And I have stopped by hither and thither to see what I may see of the state of things... and been left wondering.

The club remained intact. Events were held, games were run. And yet... some certain spark seemed gone. The club seemed entirely too fannish, and not enough about fans. (Aha! A comic reference! It's, um, sealed behind the double-secret doors of Graphic Smash. Ah well.) The point at hand - they had the fervor and obsession with games, but without any degree of moderation. That is not a mark against them entirely - I, of all people, can give little criticism for that. But it was a difference, and a clear one.

I could not entirely be sure how much things had changed. Did I just see my days among the fen as better because I was there and part of it? Was it perspective more than truth? Good questions, and ones always worth asking... and yet, from all I saw, all I could tell, that spark was not there.

And so, with trepidition, I come to this year's convention. No obligations, no duties - I was there as myself, in search of fun and nothing more. I was not sure what I would find.

I was, in fact, in luck. The con itself was intact, with all the normal trappings in place - a dealer's room, video games, anime, bad scifi movies, board games, card games, tabletop games - and so forth.

Most important of all - other elder fen were there, in the same state and concern as myself.

And they had their own games to play, and there own games to run. And so after spending the obligatory time dilly-dallying about the con, I sat down with them to play their game - and thus enjoyed the best con experience I had in years.

Elder fen for the motherfucking win!

The game in question is the real reason behind this little monologue. It was a roleplaying game, making use of the new World of Darkness rules system. (Like the old system, only with the life drained out of it. Ironic, that, no?)

Several names were given for the game: Happily Never After. The Wonderful World of Darkness. The final choice: Magic Kingdom Come.

The premise: 10 years have passed since happily ever after, and we return to our beloved characters from the disney tales. The allied nations of Wonderland and Neverland are under seige by a mysterious plot that has its sources back in the Magic Kingdom, and the throne of Prince Charming himself.

Now that, my friends, is a goddamn plot.

Let's take time out for a little tangent. We're going to talk about Something Positive! And here you thought this talk wasn't going to have anything to do with webcomics, didn't you?

Click for full-sized Poultrimancy!
S*P has had comics about gaming. And yet, when we have been priviledged to have some scenes from their games captured for us, it isn't always quite the usual fare.

We have had sodomizing treant hillbillies and Overlord Barbie. We have been offered stat blocks for infernal tax collectors, and similar such creations.

Kyle describes the games as nothing more than "monsters that are puns and spells whose name are plays on words."

Look, I know Kyle is both an idiot and a terrible human being. I'm aware he is one of the few cast members who are pretty darn close to irredeamable.

Despite this, I found myself almost... agreeing with him.

You see, I just didn't get it. It was, sure, funny in the comic - but I couldn't see it as a game. The games I played were about slaying dragons or besting ancient gods of darkness! Sure, I played sessions that that had in-jokes here and there, modules with inappropriate pop-culture references, games with their share of humor and puns and jokes.

But they were all just tossed in here and there - the games themselves, invariably, had a solid story I could get behind. Epic adventures, serious struggles, dangerous foes. Those were the games I played... and ran.

(It should be mentioned I even ran a game - populated entirely by male players - whose characters were, essentially, a magical girl squadron - but even that was only a small tie-on to a larger, epic game. A joke that grew rather stale, rather quick, and ended up being used more as a medium for conveying plot for the bigger story.)

So when I saw the terrifying visages of Regular and Extra-Crispy, I just. sorta. shrugged. It wasn't for me. In my view of game and gaming, I couldn't see the appeal of that sort of... nonsense. Gimmickry and childishness, it seemed... and nothing more.

And yet, I found myself playing Magic Kingdom Come.

It was, suffice to say, a view-altering experience.

My own character was Dumbo, a burnt-out but still feisty ex-child star of the Big Top. The other players were Rambi, the gun-toting psycho deer; Pinochio, who went all emo once he became a real boy, and the three ex-wives of the dashing but callous Prince Charming: Cinderalla (now head of the Neverland pirates since Hook had been 'taken out'); Snow-White, an ice-queen professional businesswoman with no patience for lesser folks; and Sleeping Beauty, lesbian mistress to Alice, Queen of Wonderland (who happened to be in a marriage of convenience with Peter Pan, King of Neverland.)

...I can feel the fanboy in me bubbling to the surface. I can feel the desire to regale my captive audience with the stellar tales of battle, from the consultation with the Cheshire Cat to the vanquishing of Simba, or the final showdown with Prince Charming himself! I resist, for the most part, that treacherous urge.

But it may be said in no uncertain terms that I enjoyed myself. I enjoyed the frivolity, the goddamn puerility of it all! There was something soothing in letting go of all my premade conceptions of what made a good game - and instead I took something fun, and sat down with my friends, and played the goddamn game.

I get it, now, and can't help but feel remorse for having ever sided, however momentarily, with the villainous Kyle Cheng. It might be safe to say I learned a valuable lesson today, even if it might have been learned through the mangling of my childhood stories.

Because sometimes it can be more than enough fun to trounce through the tales of our youth, freely butchering the memories of our favorite heroes and villains as we go. Sometimes it can be fun to let loose and ignore the serious, the rules, the regulations of dragon slaying and monster vanquishing. Making our own rules, playing our own games - isn't that what it's all about?

In the end, the goal of gaming is to have fun. To enjoy yourself. Not to kill a dragon - though if that is what you enjoy, then by all means partake of it! But the true fun is sitting down with friends and having a damn good time.

There are many ways to do that - and all of them are the correct one. Hang out. Have fun. Make the game fun, however you want to do so!

I mentioned, long ago at the start of this little talk, that I had been worried as to the success of the con. The attendance seemed sparser than normal, the events a bit less substantial.

But I had fun. I found what I wanted to do there, and had fun... old school style, with friends I only see once or twice a year.

And as I walked the halls of the con, I know now quite well what it was I saw - happy congoers. People that were playing games or watching anime, mocking bad movies or laying down the smackdown on a video game. People that were, in the end, having fun.

With that, I can't call the con anything less than a resounding success.

I'll be back for the last day of it tomorrow, to poke around a bit more and see what other old friends might show their faces.

And I know that I'll enjoy it through and through.

My allergies seem to be remitting a bit, and sleep has been heavily calling for the last half-hour. But the words, as always, have their own demands.

It is rare I have been up this late in recent days, and I know not what sleep I'll find before I rise, nor what dreams may come. I may dream of a fallen fairyland, or I may, nostalgic, dream of cons in days of yore.

But I go to bed a happy man.

And that, in truth, is all that I can ask for.

Friday, April 14, 2006

Friday Reflections:

Another week comes to a close, and I am sitting around eagerly awaiting some tasty latkes my friends are currently concocting. While I do enjoy reflecting on the things to be thankful for, and the stories of the various holidays currently upon us, I must also confess to enjoying all the fine food produced for these events. Especially when they aren't produced by me, and don't involve setting things on fire.

(I am aware that all these attempts at Latke creation aren't occuring during the holidays with which Latkes are normally associated, and I do assure you that I am partaking in the appropriate foods, such as my personal favorite: Matzoh Ball soup. That said, there's never a time that isn't right for latkes!)

There seems to be quite a few folks taking a holiday from webcomics as well, as a sudden rash of guest strips has broken out across the interweb. I suppose, however, that this is counterbalanced by the return of Gossamer Commons, after only a brief hiatus... and the renewal of Framed, returned to us from the long dark!

I've talked before about how much more mobile webcomics are than many other industries - it is easy to accept them when they fall behind their schedules, or cease output entirely, and also perfectly unsurprising when they return after long and lengthy delays. It might be on account of how easy it is to jump to the next comic on our list when one is currently absent - and how easy it is to wait for word of mouth to herald the return of missing comics. Whatever the reasons, I'm glad to see these two comics back. (Even if it means I'll have to dig back through Framed to try and have any clue as to what in the world is going on!)

In other news, David Willis is being a gentleman's gentleman, and providing some hefty fan service for the ladies. Meanwhile, over in Wapsi Square we get to see a just punishment to fit the crime. (Personally, I enjoy all the scenes with Katherine, and the latest little story is proving as good as any.)

Suburban Tribe has wrapped up its latest storyarc, and continues to raise my opinion of it by leaps and bounds with every strip. Having a conclusion to the story arc that keeps all the fanboys happy doesn't hurt, either. I think Lee has done a damn fine job of keeping the story moving along, and maintaining the tension between the lead characters - without actually resolving it. Generally it's hard to keep that pace up without it feeling like stagnation, but he's doing a damn fine job.

I expect to be doing similar posts most Fridays - giving general thoughts on the latest in webcomics. So expect another rambling post like this in a week!

I'll be back on Monday with the usual stuff - 'til then, enjoy the holidays!

Wednesday, April 12, 2006

No Need for Filler

Click for full-sized Taoist proverb match! No Need for Bushido is a comic that succeeds in many ways.

Each strip is extensive, with clean, colored art that is pleasing to the eye. The characters are a combination of cliche and unexpected, with excellent interplay between them and plenty of humorous quirks. There are tons of fleshed out and entertaining side characters. There is an overarching storyline, as well as plenty of minor plots. All the good things a comic needs to succeed.

But what impresses me, what really stands out to me when I visit the site, isn't the comic itself - it is the amount of content available.

The update schedule for NNFB is not as extensive as many other comics. It updates the main comic once, twice a week.

However, I have rarely felt the lack of comics. Perhaps it is due to the Alternate Script pages - former strips with the text replaced with surreally absurd dialogue. The first ones were a bit weak, but some of the more recent ones have been absolute winners.

The vote incentives provided for the top webcomics list aren't just casual sketches, as with many other comics. Instead, they are generally elaborate drawings. Good deal.

Glancing around the front page, what else is there? Tutorials on the comic's cell shading, exclusive content available for purchase, links to past bonus art projects (flash animations, past April's Fools jokes). They don't even have a cast page proper - instead, they link straight to the webcomic's wiki. And the latest feature is the inclusion of a blog written by one of the villains of the series.

I like having that much material at hand when I visit the site. I like having filler at hand that I can actually enjoy, rather than filler that is simply an effort to provide content, rather than provide humor or any sort of, you know, actual enjoyment. I like having a site that throws material at the reader, rather than make them hunt down for the merest scrap of information. When I can't even find an archive page, I generally know I've got a struggle in store for me. When, on the other hand, the archive is the least of the material offered, it makes for a good experience.

Part of being professional about a comic isn't just about the comic itself. There are obviously plenty of those elements involved - good art, writing, consistency, and so forth. But it also helps to have a good site. That helps make the reader feel like a part of something - and establishing that reader community can be a very good thing.

So here's a shout-out to No Need for Bushido, for providing a good comic when it updates - and a whole hell of a lot of other good stuff the rest of the time.

Tuesday, April 11, 2006

The Song That Ends the Earth

I Hope You Like Text(Click the image on the right for full sized Text, Text, and some more Text.)

(And for full-sized crying Gabe and manical Tycho.)

As you can see on the right, Monday's Penny Arcade contains quite a bit of text.

A veritable onslaught, one might say. Which is perfectly fine - the words themselves, as most ones chosen by Sir Tycho, are carefully and lovingly crafted to maximum effect.

His writing, as always, pleases.

That said, the writing was not what caught my eye in this strip.

Even here, in a strip that is overflowing with words, it was the art that caught my eye. Despite currently being the artist of the most popular webcomic in existence, and despite having come a long, long way from where the comic began, Gabe often talks abouthis desire to expand his skill as an artist. That's commendable. Even more - he does so.

Gabe and Tycho don't have a very wide variety of facial expressions. They are often wearing expressions of disdain, indifference, occasional disgust... and often simply rage. A good variety, but we see it all the time - one reason why I have always liked it when a character gets a bit of a maniacal gleam in their eye. When Gabe gets a chance to draw a bit beyond his usual repertoire.

Today is a good day. Tycho is stark raving mad and Gabe is confronted by horrors beyond mortal imagination. Now that's a comic I can really get behind!

Monday, April 10, 2006

Written Speech

The Great Outdoor Fight has come and gone. As I suspected, my interest in Achewood faded with it, and I've closed the book on that particular tale.

For all that Achewood, as a whole, doesn't really work for me - I have to give credit to Onstad for bringing at least one stylistic element to my attention - the use of different text for different characters.

I'd seen it done before, of course. But this was the first time that I noticed it so keenly, and it worked so well.

A writer has control of the words his characters speaks, and the language that they use. He can, to a large extent, help to form the speech the reader 'hears' when they read the strip - but that control isn't absolute. Everyone might have a different voice they've invented for each character, and it can vary wildly from one reader to the next.

And I've seen writers use little tricks to distinguish the speech from different characters - different colorations, different fonts. Cat Legend is a good example - almost every character has their own, unique, speech. Which sometimes works very well - it can make it easy to follow dialogue, and sometimes the chosen fonts and colors are very appropriate indeed.

And for a strip like that, it works especially well - the main characters are faeries and elves and similar sorts. It feels fine to have that sort of gimmick. Unfortunately, it does simply end up as a gimmick, since it applies to every character. It becomes part of the setting, rather than something special - which is fine. It just means that it doesn't truly help the author establish the character's voice any more than normal text would.

Achewood, though... Achewood was different. Roast Beef speaks softly. All the other characters that I saw spoke the same, and, as usual, my mind found a voice for them. But Roast Beef, regardless of how I heard him, I knew was speaking differently.

The contrast is palpable when talking with others - especially Ray. Roast Beef's text is smaller. That's it, nothing more. It is a simple change - but everytime he speaks, you can feel it. He is a soft-spoken man. Yet his own soft speech makes the other language - even though it is the norm - seem too loud, too bold, too heavy.

I was impressed. That small alteration changed every scene he was in, and very powerfully determined the way I saw - and heard - his character.

I began paying a lot more attention to comics, and noticed more than a few used this device without me having noticed it before. Home on the Strange broke it out, to easily show off the sound of constant nattering and babbling. I've seen a dozen more that slipped by mind. It's a nice device, easy to use, and gives the writer a bit more control over the character.

But in the end, Achewood really did it best. I go back now and glance through the archives - and, as usual, I find it difficult to get engaged. But I take another jaunt through the Great Outdoor Fight, and the scenes between Roast Beef and Ray resonate strongly - in no small part thanks to the contrast between them, one that is powerfully aided by the voice of Roast Beef.

It isn't it alone - the language he uses is very well chosen, and often somewhat poetic, and it works very well.

It speaks very well of Achewood that even with limited exposure, for someone who wasn't drawn in being the Great Outdoor Fight, it has shown itself so favorably, and has left its mark on me.

I might not be staying around in Achewood anymore, but kudos to Chris Onstad nonetheless!

Thursday, April 06, 2006

Video Game Jubilations

Spooky fella, ain't he?After many months of the only video game I invested time into being the nefarious World of Warcraft, I have recently managed to find another diversion - the latest Prince of Persia game.

As usual, my game playing is a bit behind the times - I only played Prince of Persia: Sands of Time about a year ago. I played it because a friend had it, and all accounts I'd heard of the game gave it rave reviews. It lived up to them - a game more based around overcoming environmental challenges than actual foes was a new experience for me, and a welcome one.

But the things I heard about the sequel, Warrior Within, were less than complimentary. So I paid little attention to the franchise, and only just recently took interest in the latest release.

Since I was still in withdrawal for a new RPG (despite Kingdom Hearts being just upon the horizon), I decided to give Prince of Persia 2 and 3 a go. The second one, as reports stated, could have been better. Yet I knew coming into it that it made some poor choices, so I was able to laugh at the changes rather than get aggresively fanboyish over them. (It should be noted that the only reason I got it was for story completeness sake, as that is, in the end, what drives almost any game playing experience I have.)

Fortunately, having managed to laugh my way through Warrior Within, the third one has completely blown me away. It not only returns to the excellence of the original - but it takes the best elements in both games and transforms them into something incredible. I'm moving through the game as best I can (in order to start in on the aforementioned Kingdom Hearts), but am enjoying every second of it.

As I said, I realize I'm a bit behind the times with this realization. The game has been out for a few months now, and no doubt handily defeated by many. Nonetheless, it has been a while since I've been so captivated by a game - by the puzzles, the story, the combat, the music, the art. As such, I felt the need to give a little hurrah for the experience. So, ah... Hurrah!

There we go.

Tuesday, April 04, 2006

April Fools

Another April Fools has come and gone, and I wanted to give a shout-out to the best jokes I saw from the occasion.

I didn't especially partake in the festivities myself, aside from helping to 'celebrate' the birthday of my sister, who had the ill-fortune to be born just alongside this day of mischief.

So, here are a few of the keeper's that I got a kick out of:

-A Brainwarping Twist from CRFH: Good because Maritza is evil enough that it was hard to predict if this was the joke, or if the joke was that this actually happened.

-Brains! from Inverloch: Winner of the "Unexpected Undead Award!" (I just made that reward up.) Definitely clever and funny.

-Old and Alone from Shortpacked: Last year I didn't notice the Dinosaur Comics nature of his April 1st strip, and despite not reading the works of Ryan North, I must acknowledge Willis's mastery of this medium as being totally wicked. It wasn't quite as innately funny as last year's strip, but I think the laugh this time was more due to the style rather than the substance.

-Switch Up from Ctrl-Alt-Del: I may have ragged on CAD in the past for some of its riffs being a bit formulaic, but I have to say I really liked his April 1st joke. Subtle enough to take a moment to sink in, without the strip even bothering to slow down to acknowledge it. Just a clever nod to the event, and nothing more. That's good stuff.

Anyway, those were the ones I most noticed and enjoyed. It ain't easy to pull off a good April Fools joke, since people either expect it to be coming, or are tired of dealing with it already. So even though everyone is back to the normal swing of things, I wanted to recognize a few jokers that pulled it off!